Biomedical Engineering Education
Alex R. Hemmat
Student
Fairfield University
Littleton, Colorado, United States
Conor D. Landry (he/him/his)
Student
Fairfield University
Fairfield, Connecticut, United States
Amy K. Loya, PhD
Visiting Assistant Professor of Biomedical Engineering
Union College, United States
John F. Drazan, PhD
Assistant Professor of Biomedical Engineering
Fairfield University, United States
Youth participation in STEM activities during their free time encourages and inspires the next generation to pursue careers in the fields of science technology, engineering, and math (STEM). One limitation of existing programs, such as robotics clubs, is that they preferentially engage youth who are already interested in STEM. In effect, most youth who sign up for these programs are those who are already interested in spending their free time building a robot. Therefore, the students most in need of an introduction to STEM, those without a pre-existing interest, are not engaged by these existing programs.
The objective of this project is to develop an innovative approach to engage youth in STEM outside of school by situating STEM learning within sports. Situating STEM learning within youth sports promises to broaden access to informal STEM learning to new populations of youth who are not presently accessible to STEM intensive programs such as robotics.
In collaboration with 4th Family, a grass-roots non-profit based in Albany, New York we developed a series of tools to replicate the NBA rookie combine. Devices included: a jump plate, pushup counter, 5-10-5 shuttle drill and lane agility. Additionally, we also developed a toe tapping device for improved lower body coordination. We designed this suite of tools such that they were low-cost, easily manufactured, easy to use, and maximized durability for longevity. Our design is centered around 3D printed structures, which house Arduino microcontrollers for measurements.
Our design philosophy is centered on demonstrating that science and engineering is relevant to youth’s passion for basketball. Each of our devices were designed such that the operating principles of each were both visible and comprehensible to youth participants aged 11-15 years old. Following development and manufacturing, these devices were shared with 4th family for widespread deployment across the country.